CourseWork1_APG
About Project
A terrain is procedurally generated using diamond square fractal method and different colors are added to the mesh depending on the height of vertices of the mesh. The mesh can be generated again for a different shape by clicking on the regenerate button.
Status | Prototype |
Category | Other |
Platforms | HTML5 |
Author | Sreyash |
Made with | Unity |
Tags | diamondsquaremethod, Procedural Generation, terrain, Unity |